Senior Unity Developer @ Popcore
Over 1 year and 4 months as Main-developer for Scavenger Hunt:
• Improved KPI metrics up to reaching 3rd in iOS USA chart, 1st on iPad USA.
• Worked on all aspects of the game: Gameplay, Level editor, Monetisation, Analytics, UI, Optimisation.
• Managed and mentored other developers, in an Agile fast-paced environment.
• Technical point of contact in a team with over 12 people with UA, QA, Product, Level Design, UI/UX.
• Released at least one update per week, from content to features, with data-driven approach.
• Maintained solid and scalable code base while meeting tight deadline.
Initially involved in New Games for 6 months in Internal studio:
• creating satisfying hyper-casual games in two-week sprints.
• Implementing game mechanics from scratch within a small 2 person team (Dev and Designer).
Use of these names, trademarks and brands does not imply endorsement. All trademarks, logos and brand names are the property of Popcore GmbH, all rights reserved.
About Popcore
Popcore (part of Take-Two Interactive / Zynga) creates top charts hyper-casual games!
Based at its Berlin HQ, Popcore has developed and released chart-topping games that have been downloaded more than 500 million times across iOS and Android.
Popcore website:
www.popcore.comScavenger Hunt
The Scavenger Hunt game is a level-up to the hidden objects genre - our maps are alive! You can see kids playing in the park, athletes working out, grannies blocking cars in a parking jam, all with one common purpose - to distract you from the scavenger hunt!
Find out more:
Gameplay video
Google Play App Store